Gamification in Radiology Training Module Developed During the Society for Imaging Informatics in Medicine Annual Meeting Hackathon
Document Type
Journal Article
Publication Date
2-15-2022
Journal
Journal of digital imaging
DOI
10.1007/s10278-022-00603-0
Keywords
Informatics; Internship and residency; Medical Education; Radiology
Abstract
The purpose of this manuscript is to report our experience in the 2021 SIIM Virtual Hackathon, where we developed a proof-of-concept of a radiology training module with elements of gamification. In the 50 h allotted in the hackathon, we proposed an idea, connected with colleagues from five different countries, and completed an operational proof-of-concept, which was demonstrated live at the hackathon showcase, competing with eight other teams. Our prototype involved participants annotating publicly available chest radiographs of patients with tuberculosis. We showed how we could give experience points to trainees based on annotation precision compared to ground truth radiologists' annotation, ranked in a live leaderboard. We believe that gamification elements could provide an engaging solution for radiology education. Our project was awarded first place out of eight participating hackathon teams.
APA Citation
Staziaki, Pedro V.; Santinha, João A.; Coelho, Marcelo O.; Angulo, Diego; Hussain, Mohannad; and Folio, Les R., "Gamification in Radiology Training Module Developed During the Society for Imaging Informatics in Medicine Annual Meeting Hackathon" (2022). GW Authored Works. Paper 150.
https://hsrc.himmelfarb.gwu.edu/gwhpubs/150
Department
Radiology